For example you might see the image of part of an object painted on a wall and have to line it up with other parts on other surfaces to make the object solid so you can grab it. It’s a neat enough gimmick and there are lots of variations even early on. You can also do things like holding an object so that it looks like it’s on top of something that’s too high for you to reach, and then release the object to have it stay in that position. At its most basic you can shrink objects or increase their size by holding an object and either moving close to a wall to make them look smaller or holding them up towards the ceiling and making them look further away, which makes them larger after you drop them. This allows you to manipulate them in the environment through perspective. The basic premise is that you can grab objects telekinetically (the game doesn’t say this directly but you can’t see your hand, but it’s a dream so whatever) and they stay the same size on your screen. She’s chipper and friendly but with a brittle, acerbic, undertone and she is quick to blame you when things inevitably go wrong. You’re oriented to the game by a disembodied voice that’s clearly modeled after GLaDOS. The visuals are clean and pleasant, though, even if they aren't exactly cutting edge. Superliminal looks like a VR game but it's not. The institute mostly consists of functional rooms that look like offices or workshops or concrete utility hallways and the test galleries that mostly look like museum installations all bright lighting and large open spaces. This game isn’t interested in exploring personal stories or trauma or anything like that it’s about perspective. You’re participating in some kind of dream therapy called SomnaSculpt, where you go through a lucid dream experience in order to learn about yourself or deal with some kind of psychological block. You play in the first person perspective of an unnamed character who has visited a psychological institute for unspecified reasons. Superliminal wants to be Portal and doesn’t hide it at all.
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